Seahaven Towers FAQ

Seahaven Towers Solitaire FAQ

Answers to common questions about Seahaven Towers, the challenging FreeCell variant with same-suit building.

What makes Seahaven Towers different from Baker's Game?

Seahaven Towers shares Baker's Game's same-suit building restriction, but differs in structure: Seahaven has 10 tableau columns with 5 cards each (50 cards total dealt at start) and 4 reserve cells, while Baker's Game has 8 columns with 4 reserve cells. The tighter setup with more columns makes Seahaven more challenging.

How do the reserve cells work?

Reserve cells are empty slots where you can temporarily store single cards. You have 4 in Seahaven Towers. Use them strategically to temporarily hold a card while you work on building sequences, then move it back into play when you need that cell for a different card.

Why is there no stock pile in Seahaven Towers?

Seahaven Towers follows the same rule as Baker's Game and Yukon: all cards are dealt at the start. There are 50 cards in the 10 tableau columns (5 cards each) and 2 cards in the center reserve cells, leaving no stock pile. This means every card is in play from the first move, and there's no way to recycle or draw additional cards—you must win with what you're given.

What are the same-suit building rules?

Like Baker's Game, you build tableau piles in descending order using the same suit only. For example, a 6♠ can only be placed on a 7♠—not on a 7♥ or 7♣. This same-suit restriction dramatically limits your options compared to FreeCell's alternating colors. Only Kings can start empty tableau columns.

Can I move single cards or only sequences?

Seahaven Towers allows moving single cards only—one card at a time. Unlike FreeCell where you can move valid sequences together, Seahaven treats each card as an individual unit. This makes the game more methodical but also more challenging, as you cannot quickly relocate a sequence of cards in one move.

Any strategy tips for Seahaven Towers?

The key differences from Baker's Game demand a more cautious approach: preserve your reserve cells for when you truly need them (not for casual storage), prioritize exposing lower cards early since same-suit building makes it easy to get stuck, and plan several moves ahead since each card has fewer valid destinations. Don't rush to fill foundations—keep cards in play as long as possible.

Ready to play?

Play Seahaven Towers

You Win!

How to Play

Menu